The only exception may be mega threads at certain times of the year that will only be posted by mods. Scorecard posts are only allowed to be posted on Saturdays for exceptional games, or to showcase rare in-game moments.Īll lootbox, container and bundle results are prohibited, paid or free. In this subreddit we share World of Warships news, strategy, tips, discussions and other content, as well as sharing our passion for historical warships. We're Redditors with a passion for warships, gaming and the World of Warships video game on PC. Granted, these kinds of games don’t happen often, but when winning matters, I’d prefer to take these few extra wins than losses which may have been preventable.Please mark leaks with spoiler tags, like this: Smolensk is balanced!. This mod will automatically let me know if we will win by a few seconds and thus we should only defend and play safe, or we will lose by a few seconds and thus we should take a cap and/or a kill. I’ve had games decided by point margins of less than 10 points. Answer: you lose unless you stall one of the enemy caps or you get a kill). But most of the time the numbers are anything but nice (try calculating the outcome when the points are 958 to 922 with 1 cap against 2 and you’re still actively controlling your ship with enemies nearby. The outcome is easy to calculate in your head if the numbers are nice like 720 to 900. This mod can prove to be highly useful in high-stress games of ranked and clan battles where winning matters. If team A has 3 caps against B team’s 1, but the points are 720 to 900, team A just needs to not play anything risky while they defend their 3 caps and they win.Īlternatively, if this time team A has 1 cap against 3, but the points are 900 to 680, team A just needs to defend their single cap and not play anything risky and they win. These two scenarios are highly dependent on the current situation. “More caps, less points: look for vulnerable flanks
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